⚔️
Fighter
Strike Hard, Strike True
⚠️ When you play on-suit but don't win the trick, gain 1 Stamina chip.
Hand Size
7
Resources
3
Stamina
Starting Deck (15 cards)
10, J, Q, K, A
10, J, Q, K, A
3, 4, 5, 6, 7
Deck Composition
Black Cards (10): High ♠♣ (10-A) for dominant trick-taking.
Diamonds (5): Low ♦ (3-7) easily void for Heavy Strike.
Abilities
Heavy Strike OFF-SUIT
Trash a card from hand to trash top of monster deck. Spend 2 Stamina to avoid trashing your card.
Tactical Reserve 1/TURN
You may bury a 10+ black card (♠♣) from hand to bottom of your deck.
Inspire 1 STAMINA
Discard 1 Stamina to allow another player to draw 1 chip of their type.
🎯 Strategy
  • Heavy Strike only on off-suit plays
  • Dump diamonds early to void
  • Lose on-suit to build Stamina
  • Use Inspire to help allies gain resources
🧙
Wizard
Knowledge is Power
⚠️ When you play on-suit, gain 1 Mana chip.
⚠️ Must spend 1 Mana to play black cards (♠♣). If no Mana, discard instead.
Tableau cards don't count for void checks. Max 5 cards in tableau.
Hand Size
5
Resources
5
Mana
Starting Deck (10 cards)
10, J, Q, K
10, J, Q, K
Tableau Start: A♦ and A♥ (2 cards)
Tableau Rules
Max 5: When win trick, may place 1 card into tableau. Play anytime, don't count for hand/voids.
Abilities
Arcane Sight OFF-SUIT
Look at top 3 monster deck cards. Spend 1 Mana to rearrange them.
Spell Surge 1 MANA
When playing from tableau, spend 1 Mana to draw 1 card after trick resolves.
Mystic Shield 3 MANA
When monster leads, cancel entire trick. All players take back cards, monster's card is trashed.
🎯 Strategy
  • Use Arcane Sight to control monster deck
  • Build tableau with different suits
  • Play from tableau to save hand cards
  • Your red aces dominate early
🗡️
Rogue
Unseen, Unstoppable
⚠️ When you play on-suit, gain 1 Poison chip.
⚠️ Must trash a red card (♦♥) to play face cards (J, Q, K, A). If no red cards, discard instead.
Hidden cards don't count for void checks. Max 3 hidden cards.
Hand Size
6
Resources
3
Poison
Starting Deck (10 cards)
2, 3, 4, 5, 6
2, 3, 4, 5, 6
Setup: 5 in deck, 5 in discard
Hidden Cards
Hide up to 3 cards face-down. Not counted as "in hand" for void checks. Retrieve anytime.
Abilities
Pickpocket OFF-SUIT + 2 POISON
Place 2 Poison on monster. If your card value > poison on monster, take top card from monster's discard pile.
Toxic Strike 1 POISON
After playing your card, if you did not win the trick, spend 1 Poison to add 1 poison to monster.
⚠️ Poison Threshold
At 5+ Poison on monster: Burn top 2 cards of monster deck and remove all poison from monster.
🎯 Strategy
  • Hide cards to create voids
  • Build poison to 5+ for burn effect
  • Low cards lose tricks, gain poison
  • Small deck cycles fast for consistency
🥋
Monk
Harmony Through Discipline
⚠️ When you play on-suit, gain 1 Harmony chip.
⚠️ May spend 1 Harmony to make any card match the led suit. Place chip on card as reminder.
Hand Size
6
Resources
4
Harmony
Starting Deck (10 cards)
5, 6, 7, 8, 9
5, 6, 7, 8, 9
⚠️ Harmony Match
Spend 1 Harmony: Make any card you play match the led suit. Place Harmony chip on the card as a reminder. This makes an off-suit card count as on-suit!
Card Sharing
When you win a trick, may give 1 card from it to another player instead of keeping all.
Abilities
Restore Balance OFF-SUIT
Choose a player. They shuffle 2 cards from discard into deck. Spend 1 Harmony: they draw 1 immediately.
Inner Peace 1 HARMONY
When using Restore Balance, spend 1 Harmony. Each other player may also draw 1 card.
Meditation 2 HARMONY
At start of turn, look at top 5 cards, keep 2, put rest on bottom in any order.
🎯 Strategy
  • Support allies with card distribution
  • Middle cards rarely dominate tricks
  • Use Harmony Match for flexibility
  • Save Harmony for critical moments
🔥
Berserker
Pain is Power
⚠️ When you don't win a trick, gain 1 Rage chip.
Hand Size
5
Resources
2
Rage
Starting Deck (14 cards)
2, 3, 4, J, Q, K
2, 3, J, K
2, 3, J, K
Rage Boost
Your Rage chips can be spent as +1 to card values. Build Rage by losing tricks, unleash it for devastating plays.
Blood for Blood Space
Abilities
Blood for Blood OFF-SUIT
Gain 1 Rage chip (max 5). Place X Rage in the space below: add X to your next card played. Chips placed there must be used.
Rampage 1 RAGE
When using Blood for Blood, spend 1 Rage to draw 4 cards instead of 3.
⚠️ Fury
Cost: 2 Rage
Play 2 cards this trick (only one must be on-suit). May not use Fury if you don't have the led suit.
🎯 Strategy
  • Lose tricks early to build Rage
  • Extreme values dominate or fail
  • Use Fury for massive swings
  • Spend Rage to boost card values